

Introduction p. 6 - Introduction I Why and how? p. 8 - Introduction II The history of video games and their weapons. Glossary p. 18 - The most important terms and abbreviations XP, Patch, Clan, Arcade - here you will find detailed explanations of these and other terms. How is a virtual weapon created? p. 24 - Pure authenticity Based on the game War Thunder by Gaijin Entertainment, VISIER explains the complex possibilities that game worlds offer today and the immense work involved in implementing a weapon into a game. Voice from the industry p. 34 - An insider reports Rico Nemetz from Jo-Mei Games in an interview about the future of the industry, realistic weapons, career opportunities, and much more. The genres p. 40 - Weapons everywhere In almost every genre, there are also weapons. Sometimes they are an important part, sometimes just an accessory. How...
| ID | 8367050 |
| URL | https://www.gunfinder.com/items/8367050 |
| Category | Accessories / Hunting Literature |
| Condition | Neu |
| Location | 13585 Berlin, Germany |
| Availability | In stock |
| Shipping costs paid by | Buyer |
